Just a quick one really to gauge what people want to do about an issue I need to resolve.
The map renders are starting to drag again due to the newly explored areas. I personally have no issue with players wanting to expand and explore if thats what they want to do, but from a practical server point of view I need to look at resource use (The map already takes up nearly 40Gb of space)
As such I can either:-
a) Implement a worldborder at 35000 which means we cant go further than 35000 blocks from the 0,0 its still a massive area to explore (only one border is presently at 32000) or.....
b) Limit the map render to a border of around 10000 circular, anything out that then doesn't get rendered. I can if needed render other maps that cover a certain area with the centres offset, so that the explorers at least have a rough idea of local terrain, and limit that to a 2000 circular area around a centre point they give me?
Let me know your thoughts anyway