Poll

Who picks the best names?

Kdogg
2 (12.5%)
Carlini
1 (6.3%)
Count Drakula
1 (6.3%)
Digby
0 (0%)
WookieO
10 (62.5%)
Moriarty
1 (6.3%)
LongshotzZ
0 (0%)
Rodney
1 (6.3%)
The Iron Duke
0 (0%)

Total Members Voted: 16

Author Topic: Space Game Turn 12  (Read 1645 times)

Alice

  • Curiouser and Curiouser
  • Boblo Island
  • Posts: 18317
  • Rabbit hole explorer
Space Game Turn 12
« on: May 06, 2014, 11:40:45 pm »

Rules
https://docs.google.com/document/d/15GrmtOdpCfRDMmzzc4e135ON-UgB2v4-K6JaqvHD4rE/

Space Game Turn 12
INFO SPREADSHEET
https://docs.google.com/spreadsheets/d/1l_j1-CH0ApK-Xh3UPKLXvo1R9o-sKF7gmGXf9rGPFLE/edit#gid=216436979

MAP


FLOTILLA SHIPS AVAILABLE
The Agency Flotilla is at Human and Zartha if you can't spot it for whatever reason.

Available is for each agent, not the total available to all agents.
Bonuses to platinum loot do not stack, item bonuses do. Unit has to be in battle and survive.
Land units can be purchased by an agent when they spawn starting a coup, or when the agent is at the flotilla if they have enough transport space.

BATTLES
Bombardment of Ni Monn Adun (Aiur)

Battle of Cylon Region 1
Battle of Klingon Region 2
Battle of Idiran Region 1


ANARCHY
Mutiny Vogon (Carlini) 1353 damage.
Mutiny Klingon (Joffrey) 1366 damage.

Quote
Everything you say is boring and incomprehensible, but that alone doesn't make it true.
Quote from: Professor Bob Boblo
He had spent his whole life despised and hated for the mere triviality of wearing dresses and make-up despite possessing a (rather magnificent) penis, and this persecution had fostered within him both a desperate yearning to be loved and appreciated, and an iconoclastic desire to subvert and destroy the odious traditions on which society was built.

RodneyMcKay

  • Global Moderator
  • Posts: 2906
  • The Legion Commander
Re: Space Game Turn 12
« Reply #1 on: May 07, 2014, 01:36:53 am »
I'm pretty sure everyone can agree that WookieO has the best names.


Drop my transports troops down in region 1.

Pull back all my spaceboats from Idiran and move them to Cardassia.


Make 25 stormtroops, 10 in Human region 1, 10 in region 2 and 5 in region 4.
Move these all into region 3 and attack if possible.


Build 3 industry and 2 fort in Idiran region 2.


Admiral Rodney McKay DSO
Commander of The Legion
ex-ESO Party President
Admiral of the fleet (Ret.

WookieO

  • Royal Whipping Boy
  • Party - UKRP
  • Posts: 347
Re: Space Game Turn 12
« Reply #2 on: May 07, 2014, 03:53:28 am »
I definitely have the best, if admittedly purile and childish, names.

I agree to Rodders' ceasefire.

On Sementits 2 Big Dicks are enlisted on each region, costing 72p.

Also 4 Spunkshields are constructed at Sementits, costing 104p.

What is it Sebastian?
It’s the Rebels, sir. They’re here.
My God, man. Do they want tea?


So then God created the world, and on the first day he created light and air and fish and jam and soup and potatoes and haircuts and arguments and small things and rabbits and people with noses and jam – more jam, perhaps – and soot and flies and tobogganing and showers and toasters and grandmothers and, uh … Belgium. And the second day he created fire and water and eggnog and radiators and lights and Burma and things that go "urh" and … and Colonel Gaddafi and Arthur Negus. On the third day he probably got lists and said, "I can't remember what I've invented now. I've just been ad-libbing so far."

Carlini8

  • MU - Command - The Legion
  • Posts: 678
Re: Space Game Turn 12
« Reply #3 on: May 07, 2014, 09:19:01 am »
I use my two frigate items on two of my frigates that are most damaged.

I then purchase 65 Drones at Vogon.

This fleet moves to attack Acroc at Klingon. My fleet at Quarian also moves to Klingon to attack. I wanted to build ships here for the last few turns, next turn I shall! (although I don't want to anymore).

I presume Fgt Cotton comes with me for the destruction.

CottonPicken

  • Party - UKRP
  • Posts: 683
Re: Space Game Turn 12
« Reply #4 on: May 07, 2014, 10:51:42 am »
Fgt Cotton waltzes into Klingon with Carlini just in front. She sits in her despoiler listening to Mozart as she waits for the mighty battle to begin!

Also use anarchy for another mutiny on ACroc's Klingon fleet!

Joffrey Baratheon

  • PCP Diehard
  • RP
  • Posts: 2303
  • Furtim Vigilans
Re: Space Game Turn 12
« Reply #5 on: May 07, 2014, 03:28:16 pm »
I use my two frigate items on two of my frigates that are most damaged.

I then purchase 65 Drones at Vogon.

This fleet moves to attack Acroc at Klingon. My fleet at Quarian also moves to Klingon to attack. I wanted to build ships here for the last few turns, next turn I shall! (although I don't want to anymore).

I presume Fgt Cotton comes with me for the destruction.

Errr You don't have 65 industry in Vogon bro, you have 27. You also couldn't have built the 14 Cruisers last turn either, 6 would've been your max.

Anyway seeing as Cotton has told me to do Space, I'll do my turn later on :3





~Esse Quam Videri~

CottonPicken

  • Party - UKRP
  • Posts: 683
Re: Space Game Turn 12
« Reply #6 on: May 07, 2014, 03:31:31 pm »
I use my two frigate items on two of my frigates that are most damaged.

I then purchase 65 Drones at Vogon.

This fleet moves to attack Acroc at Klingon. My fleet at Quarian also moves to Klingon to attack. I wanted to build ships here for the last few turns, next turn I shall! (although I don't want to anymore).

I presume Fgt Cotton comes with me for the destruction.

Errr You don't have 65 industry in Vogon bro, you have 27. You also couldn't have built the 14 Cruisers last turn either, 6 would've been your max.

Anyway seeing as Cotton has told me to do Space, I'll do my turn later on :3





You can use all your industry if you even just have one region free, I believe.

Also good on you!

Joffrey Baratheon

  • PCP Diehard
  • RP
  • Posts: 2303
  • Furtim Vigilans
Re: Space Game Turn 12
« Reply #7 on: May 07, 2014, 03:33:00 pm »
Well that makes 0 sense then :P

The industry is in that region...


~Esse Quam Videri~

Joffrey Baratheon

  • PCP Diehard
  • RP
  • Posts: 2303
  • Furtim Vigilans
Re: Space Game Turn 12
« Reply #8 on: May 07, 2014, 03:34:25 pm »
Looks like we need to ask Alice about this xD


~Esse Quam Videri~

CottonPicken

  • Party - UKRP
  • Posts: 683
Re: Space Game Turn 12
« Reply #9 on: May 07, 2014, 03:37:18 pm »
Well it must be since he built Carlini's 14 cruisers last turn :p

RodneyMcKay

  • Global Moderator
  • Posts: 2906
  • The Legion Commander
Re: Space Game Turn 12
« Reply #10 on: May 07, 2014, 03:55:17 pm »
Acroc is right, otherwise it wouldn't make sense.


Admiral Rodney McKay DSO
Commander of The Legion
ex-ESO Party President
Admiral of the fleet (Ret.

CottonPicken

  • Party - UKRP
  • Posts: 683
Re: Space Game Turn 12
« Reply #11 on: May 07, 2014, 03:58:56 pm »
Lol if you say so rodney

Alice

  • Curiouser and Curiouser
  • Boblo Island
  • Posts: 18317
  • Rabbit hole explorer
Re: Space Game Turn 12
« Reply #12 on: May 07, 2014, 04:01:51 pm »
I've always done it as all industry can be used to build in any non-embattled/blockaded region you "own".

Maybe the smugglers are really good at moving the cruiser flatpacks to an orbital assembly facility in space, or maybe its just easier and smoother for me this way. :3
Quote
Everything you say is boring and incomprehensible, but that alone doesn't make it true.
Quote from: Professor Bob Boblo
He had spent his whole life despised and hated for the mere triviality of wearing dresses and make-up despite possessing a (rather magnificent) penis, and this persecution had fostered within him both a desperate yearning to be loved and appreciated, and an iconoclastic desire to subvert and destroy the odious traditions on which society was built.

RodneyMcKay

  • Global Moderator
  • Posts: 2906
  • The Legion Commander
Re: Space Game Turn 12
« Reply #13 on: May 07, 2014, 04:25:48 pm »
I've always done it as all industry can be used to build in any non-embattled/blockaded region you "own".

Maybe the smugglers are really good at moving the cruiser flatpacks to an orbital assembly facility in space, or maybe its just easier and smoother for me this way. :3


Creating fleets
Ships can be built in any owned space region that is not blockaded and does not have a battle in progress.

Are there not battles in progress?


Admiral Rodney McKay DSO
Commander of The Legion
ex-ESO Party President
Admiral of the fleet (Ret.

Prof Moriarty

  • RP
  • Posts: 2694
Re: Space Game Turn 12
« Reply #14 on: May 07, 2014, 04:40:27 pm »
I always just do my orders and then see what breaks the rules the next turn :P

Purchase a transport ship and put some of my more experienced, better troops on it. I don't know how many can go on it.
Atticus Sand, Lord of Last Post Wins

Prof Moriarty

  • RP
  • Posts: 2694
Re: Space Game Turn 12
« Reply #15 on: May 07, 2014, 04:41:09 pm »
Oh, name the first planetbuster Deacon Blue and the second one Runrig.

And name the transport ship No Return.
Atticus Sand, Lord of Last Post Wins

CottonPicken

  • Party - UKRP
  • Posts: 683
Re: Space Game Turn 12
« Reply #16 on: May 07, 2014, 04:41:41 pm »
I've always done it as all industry can be used to build in any non-embattled/blockaded region you "own".

Maybe the smugglers are really good at moving the cruiser flatpacks to an orbital assembly facility in space, or maybe its just easier and smoother for me this way. :3


Creating fleets
Ships can be built in any owned space region that is not blockaded and does not have a battle in progress.

Are there not battles in progress?

Not at Vogon

Alice

  • Curiouser and Curiouser
  • Boblo Island
  • Posts: 18317
  • Rabbit hole explorer
Re: Space Game Turn 12
« Reply #17 on: May 07, 2014, 04:51:28 pm »
The enemy at Vogon were wiped out.

idk why this time its an issue and nobody batted an eyelid when say, Digby used same rule. Just sayin'
Quote
Everything you say is boring and incomprehensible, but that alone doesn't make it true.
Quote from: Professor Bob Boblo
He had spent his whole life despised and hated for the mere triviality of wearing dresses and make-up despite possessing a (rather magnificent) penis, and this persecution had fostered within him both a desperate yearning to be loved and appreciated, and an iconoclastic desire to subvert and destroy the odious traditions on which society was built.

Joffrey Baratheon

  • PCP Diehard
  • RP
  • Posts: 2303
  • Furtim Vigilans
Re: Space Game Turn 12
« Reply #18 on: May 07, 2014, 05:52:28 pm »
Didn't notice he did seeing as I thought he always only had one planet and when it was blockaded he didn't build instead giving the cash to Diakun to build.


~Esse Quam Videri~

Joffrey Baratheon

  • PCP Diehard
  • RP
  • Posts: 2303
  • Furtim Vigilans
Re: Space Game Turn 12
« Reply #19 on: May 07, 2014, 06:02:30 pm »
Okay my turn :3

Boosts

Use Cheaper Frigates and Armies, Pop boost my highest income regions and use my other boosts to fix and upgrade my most damaged ships.

Production

13 Cruisers at Zartha (793p & 52 industry)

Recruitment

10 Mechanised at Cylon 3 (90p)

Orders

The new cruisers move up to fight at Klingon, My fleet at Cylon moves into Vogon.

I then hand over command of all my fleets, planets and funds to Rodney.


~Esse Quam Videri~